Med and Resto kits automatically equip primary weapon after using. This forces a 0.5 sec cooldown for them.
Elysium Spawn Tubes can now be damaged by grenades and bullets.
All Tech Plant upper platforms no longer harbor Anti-Vehicle Turrets.
Has been removed and certs have been refunded
MAX Charge ability has been replaced by Emergency Repair: activate to repair 20% of a MAX’s health over 12 seconds.
Hipfire minimum cone of fire while airborne now uses the same minimum hipfire cone of fire as a player who is walking. For the Serpent VE92, VX6-7, LC2 Lynx, LC3 Jaguar, GD-7F, and AF-4A Bandit, these values are slightly larger.
Hip Fire CoF bloom buffs for many carbines. Lynx bloom buffs.
New utility item – Auxiliary Shield, unlocked and equipped by default by all classes. Passively increases Shield Health by 50.
To maintain appropriate lethality, some weapons have had their damage increased:
Power Knives activated damage from 1000 to 1050.
Titan-150 HE and Supernova VPC indirect max damage from 1000 to 1050.
Proximity Mine and Bouncing Betty indirect max damage from 1000 to 1050.
Blackhand min damage from 250 to 275.
Melee weapon buffs, especially in wielded mode
LC2 Lynx’ forward grip now properly reduces horizontal recoil by 25%
Semi-Auto Sniper Rifle buffs: Recoil Decrease from 6 to 10, added a new Rail Attachment: Ballistic Computer, which removes scope sway from all scopes.
Removed scope sway on non-sniper rifle 6x scopes
Further Air to Air Tuning
Vehicle Weapons: All 1.25x zooms unlocked and equipped by default.
The Flash ATV can now unlock a Gate Shield Diffusor.
Engineers piloting ESFs will enable health regeneration on the vehicle equivalent to rank 1 nanite auto repair system but with a 12 second damage delay. This does not stack with the nanite auto repair item.
ESF Nanite Auto Repair: Regen Delay lowered to 8 seconds down from 12.
Players fighting within a 150m radius of an active HIVE will receive a 20% XP bonus.
New Victory objectives:
Faction has seven active Hives up at the same time: +3 VP permanently.
Faction has the majority of active HIVEs: +2 VP, only while the objective criteria is met.
To prevent a faction from hogging all cores and not using them, Inactive cores now have a placement timer on them. If the timer reaches zero before a valid chassis is provided by players, the core will become neutral and be awarded to the faction with the oldest existing valid chassis.
Construction structures and turrets are now much more vulnerable to all types of damage while in the process of building.
Silo/Turret permissions do not reset when the owner logs out.
Reduced gravity on Slug Ammunition from 11.5 to 8. Fixed a bug where VS slugs were not using “the correct 300m/s projectile velocity”. A bit hard to tell what this change means, because some shotguns aren’t supposed to have 300 m/s velocity.
High Velocity Ammunition now increases minimum damage range by 20m for all weapons, increases projectile velocity by 5%, decreases maximum damage range by 2m. No longer increases vertical recoil.
Default velocity on some weapons has been adjusted.
Unarmed Flash ATVs may now free look 360 degrees.
Flak will no longer blind pilots hit by it in first person.
Auto AA turrets now attack drop pods that drop from above them
Medical Applicator Revive range standardized to 6 meters at all ranks.
Flash Suppressor no longer increases CoF bloom, and instead increases minimap detection range by 15m.
Lightning tanks may now unlock Engagement Radar (autospots nearby enemy aircraft, shows direction to them if they are off screen, incredibly useful for Skyguards).
Players can now safely drop from a Valkyrie by default.
Fix that should make damage from C4 attached to a moving vehicle much more reliable.
Fixing erratic blinking of centralized HUD ammo/ability bars when at warning levels.