2016
Game Update – December 22nd, 2016
- Fujin nanite cost reduced to 25, headshot multiplier increased to 2.2x
- Minor Rocklet Rifle changes
- Renamed Instat Action into Join Combat
Game Update – December 12th, 2016
- New rocket launcher: NSX Masamune
- NSX Directives Tier 3 reward: Fujin, a throwing knife, used in grenade slot.
- New LA Tool: Rocklet Rifle.
- Amaterasu knife damage increased to 350.
Game Update – December 1st, 2016
- NSX Tomoe and auto scout rifles buffs.
- Med and Resto kits automatically equip primary weapon after using. This forces a 0.5 sec cooldown for them.
- Elysium Spawn Tubes can now be damaged by grenades and bullets.
- All Tech Plant upper platforms no longer harbor Anti-Vehicle Turrets.
- Has been removed and certs have been refunded
- MAX Charge ability has been replaced by Emergency Repair: activate to repair 20% of a MAX’s health over 12 seconds.
- Hipfire minimum cone of fire while airborne now uses the same minimum hipfire cone of fire as a player who is walking. For the Serpent VE92, VX6-7, LC2 Lynx, LC3 Jaguar, GD-7F, and AF-4A Bandit, these values are slightly larger.
- Hip Fire CoF bloom buffs for many carbines. Lynx bloom buffs.
Game Update – November 18th, 2016
- New Scout Rifle: NSX Tomoe
- New Melee Weapon: NSX Amaterasu
- Reduced recoil recovery delay for semi auto scout rifles, semi auto sniper rifles and battle rifles.
- Some LMG changes.
- Stalker Cloaking recharge rate buffs.
- New models for some pistols. New FX for Resist shield.
Game Update – October 23rd, 2016
- Added BattleEye anti-cheat system.
- Continent Lock bonuses now persist until the continent is locked by another faction
- Players may now summon and spawn directly into a vehicle on uncontested bases
- from the redeploy screen, using its 1st loadout.
- Construction System purchases with Daybreak Cash are now account-wide. DBC refunded where appropriate.
- Bypassing construction object Cortium costs will now require certifications, instead of Daybreak Cash.
- New Construction Objects: air and vehicle terminals, pillbox, vehicle gate, Glaive IPC artillery, alarm module, vehicle ammo dispenser, respawn tube.
- New LMG: NS Naginata
- New infantry armor sets
- Valkyrie Squad Logistics certification is now baseline, certs refunded.
- Valkyrie turret can now swivel 360 degrees.
- ES Secondary vehicle weapon changes, C75 Viper changes: now has less recoil, but added CoF bloom. G40 Ranger damage buffs.
- Motion spotter nerfs.
- EMP grenade cost 25 -> 75 nanites.
- Standard Flash Grenade now has 3 second fuse timer and increases enemy minimum CoF by 20%.
- Added Quick-Det Flash Grenade with 1.5 second fuse timer which doesn’t affect enemy CoF.
- A few weapon changes, notably Cyclone nerfs and TRAP buffs.
- Bounties may now be purchased for certifications, as well as Daybreak Cash
- Sound effects have been added for when players mount and dismount vehicles
Game Update – September 7th, 2016
- All ranks of the repair tool are now able to deconstruct enemy tank mines.
- All ranks of the medical applicator now revives soldiers at 100% health (does not apply to MAX units)
- Minor class ability adjustments to: Combat Medic, Light Assault, Infiltrator
- Basic Training directive kills should no longer update in VR
- Added an improved camo selector
- The ANT mineral radar is now a passive system
- Removed distortion effects from shields on constructed objects
- Structure Shield Module changes
- Added a light to the top of the Cortium Solo that correlates to its power meter
- Now a faction needs 20 Victory Points (up from 15) to capture a continent, but all faction will now start the map with 5-6 Victory Points.
- A minor tracking delay has been reintroduced to G2A and G2G lock-on launchers.
- Updated spot callout VO for the Flash, Liberator, and Valkyrie to make use of more specific VO lines.
- Added Starter Loadouts that unlock a few necessary attachments for starter weapons and a fully certed suit slot (different per class).
- New class-specific suit slots: Chameleon Module (Infiltrator), Flight Suit (Light Assault), Nano-Regen Capacitor (Combat Medic)
- New utility item – Auxiliary Shield, unlocked and equipped by default by all classes. Passively increases Shield Health by 50.
- To maintain appropriate lethality, some weapons have had their damage increased:
- Power Knives activated damage from 1000 to 1050.
- Titan-150 HE and Supernova VPC indirect max damage from 1000 to 1050.
- Proximity Mine and Bouncing Betty indirect max damage from 1000 to 1050.
- Blackhand min damage from 250 to 275.
- Melee weapon buffs, especially in wielded mode
- LC2 Lynx’ forward grip now properly reduces horizontal recoil by 25%
- Semi-Auto Sniper Rifle buffs: Recoil Decrease from 6 to 10, added a new Rail Attachment: Ballistic Computer, which removes scope sway from all scopes.
- Removed scope sway on non-sniper rifle 6x scopes
- Further Air to Air Tuning
- Vehicle Weapons: All 1.25x zooms unlocked and equipped by default.
- The Flash ATV can now unlock a Gate Shield Diffusor.
- Engineers piloting ESFs will enable health regeneration on the vehicle equivalent to rank 1 nanite auto repair system but with a 12 second damage delay. This does not stack with the nanite auto repair item.
- ESF Nanite Auto Repair: Regen Delay lowered to 8 seconds down from 12.
Air-to-Air Balance Pass – July 7th, 2016
- Multiple changes to aircraft weapons and systems. Among other things:
- Engagement Radar is now default for all ESF at max rank, certs refunded
- New versions of Afterburners: Quick-Recharge and High-Capacity
- Coyotes no longer affected by stealth
- A2A missiles have changed their primary role to hunting “big game”: libs and gals
- New Construction Items: Reinforcements Module, Infantry Tower, Low Profile AV Turret, Faction Banner, Vehicle Ramp, Blast Wall.
- Players can no longer place VP Chassis while they have an active HIVE in world.
- Two roof entrances added to the Sunderer Garage
- Hardened structures like walls and bunkers will now take no damage while under the influence of an active repair mod
- Underbarrel Smoke Launchers now use a shorter duration smoke effect.
- NS-61 Emissary had some changes in damage / recoil stats.
- Decoy Grenade is back
- Optics attachments have been added to all empire specific pistols.
- Flash is now able to equip Gate Shield Diffuser
- Added Vehicle gunner sensitivity setting
- Revival timer on deployment screen, showing progress bar and time value now
- Equipment terminal optimizations: should open and process 100-150% faster
- Fixed an error where some Forward Grips would incorrectly increase the number of horizontal “kicks” in one direction.
- Fixed AI mines doing damage through walls
- Fix for long standing Tank Mine rendering issues (hopefully)
- Fix for the issue where other players could appear dead, but still be running around and shooting.
- Fix for the bug where the tracer is not visible and no audio plays when the constructed AI controlled turret is firing
Update – June 1st, 2016
- Players fighting within a 150m radius of an active HIVE will receive a 20% XP bonus.
- New Victory objectives:
- Faction has seven active Hives up at the same time: +3 VP permanently.
- Faction has the majority of active HIVEs: +2 VP, only while the objective criteria is met.
- To prevent a faction from hogging all cores and not using them, Inactive cores now have a placement timer on them. If the timer reaches zero before a valid chassis is provided by players, the core will become neutral and be awarded to the faction with the oldest existing valid chassis.
- Construction structures and turrets are now much more vulnerable to all types of damage while in the process of building.
- Silo/Turret permissions do not reset when the owner logs out.
- Reduced gravity on Slug Ammunition from 11.5 to 8. Fixed a bug where VS slugs were not using “the correct 300m/s projectile velocity”. A bit hard to tell what this change means, because some shotguns aren’t supposed to have 300 m/s velocity.
- High Velocity Ammunition now increases minimum damage range by 20m for all weapons, increases projectile velocity by 5%, decreases maximum damage range by 2m. No longer increases vertical recoil.
- Default velocity on some weapons has been adjusted.
- Unarmed Flash ATVs may now free look 360 degrees.
- Flak will no longer blind pilots hit by it in first person.
- Auto AA turrets now attack drop pods that drop from above them
Update – May 12, 2016
- Silos and turrets can now be individually locked by the owner using the Q menu.
- Structure Shield Modules will now give active HIVEs a bubble shield for additional protection.
- Empty HIVE chassis should now be more difficult to destroy.
- Crystals within range of Mineral Radar are now visible on map/minimap
- Friendly deployed Sunderers are now displayed on the mini-map with a unique icon
- The tutorial has been re-enabled for new characters.
- The cap on ammo resupply experience has been increased substantially.
- Experience caps related to the Bounty system have been removed.
- “Check your fire!” quick chat menu callout has been replaced with “I need a gunner!”
- The EM6, Pulsar LSW, and TMG-50 have received new models.
- GODSAW’s projectile velocity while aiming down sights is now properly 670m/s.
- You can now see which continents have a queue while in the world terminal.
- Utility Pouch replaced by two new cert lines: Mine Carrier and Demolitions Pouch
- (Wasn’t in patchnotes) Spitfires now have a cert line to allow engineers to carry up to 4 spitfires with them.
Construction System Hotfix – May 3, 2016
- Some nerfs to automated player-constructed AI turrets
- Changes to HIVE damage resists
- Changes to friendly fire on player-constructed objects.
Construction System – April 27, 2016
- Construction system release
- Indar Revamp
- New MAX weapon: NS Gorgon
- Squad browser now shows squad’s cohesion level
- Map drawing now available for personal use
- Hold Ctrl to click through map drawn objects
- Deployable status indication on the HUD
- Green IFF on main weapon reticles
- HUD loadout UI polish and update: equipment slots with timers on them ( e.g. squad beacon ) now persist on the HUD until the timer is complete.
Sidearm Update – March 2, 2016
- New sidearm: NS-61 Emissary
- Added map drawing
- Added new centralized HUD mode (from PS4)
- Buffs to: T4 AMP, Mag Scatter, Inquisitor, Hunter QCX.
January Update – Jan 14th 2016
- Maximum Battle Rank increased to 120
- Leadership improvements:
- Squad/Platoon leaders can subdivide their squad into Fire Teams
- Players can be right clicked on thwe minimap for some squad interactions
- Increased distance for spawning into squad vehicles from 600 meters to 1000 meters.
- Reduced cooldowns for offensive/defensive markers from 5 minutes to 2:30 minutes.
- New button to invite all outfit members to squad/platoon.
- New button that allows a squad leader to remove their squad from a platoon.
- All squad members will show within 2500m.
- Depending on your position in squad hierarchy, different squad members will also edge clamp.
- Waypoints can now be removed individually without removing all other waypoints.
- Increased reward on Bounty System:
- Bounty Hunter Award XP has been increased from 100 to 250xp per kill.
- Payback Award XP has been increased from 100 to 400 per kill.
- Heavy Shield Changes:
- NMG and Adrenaline: total hit points reduced to 450, upkeep cost reduced, regeneration rate increased.
- Resist Shield: damage reduction reduced to 40%, active duration increased by 50%.
- MR11 Gatekeeper nerfs: velocity decreased, drop increased.
- Battle Rifles: recoil reduced, maximum damage range increased to 15m, added UBGL and UBSGL, reload speed reduced.
- Auraxium Battle Rifles: similar buffs + vertical recoil reduced, velocity increased.
- Flash Grenade Fuse timer to 1.5 sec from 3 sec.
- Medical Applicator Revive range standardized to 6 meters at all ranks.
- Flash Suppressor no longer increases CoF bloom, and instead increases minimap detection range by 15m.
- Lightning tanks may now unlock Engagement Radar (autospots nearby enemy aircraft, shows direction to them if they are off screen, incredibly useful for Skyguards).
- Players can now safely drop from a Valkyrie by default.
- Fix that should make damage from C4 attached to a moving vehicle much more reliable.
- Fixing erratic blinking of centralized HUD ammo/ability bars when at warning levels.
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